About This Content GameGuru Loader provides a great, efficient way to convert and load GameGuru levels into AppGameKit.GameGuru Loader lets you link the easy building features of GameGuru with the smart coding commands of AppGameKit.NOTE: Users will need to already own copies of both GameGuru and AppGameKit to use this DLC.The DLC includes: GameGuru to AppGameKit Converter toolAppGameKit Tier1 source code that loads and displays the converted levelsHighly optimised graphic shadersGameGuru is an easy to use 3D game maker designed for making games for PCs. It has an easy to use editor allowing you to create 3D scenes for your games. Levels consist of 3D assets such as terrains, skies, vegetation and scenery objects like buildings and everyday objects. All these assets can be converted and then loaded in and displayed with the included AppGameKit Tier1 Script code.GameGuru Loader allows you to go mobile too! As the game media in GameGuru is of a very high quality, it doesn’t always perform well on mobile devices. However, GameGuru Loader includes a converter that can scan all your GameGuru media and convert it to a format ideal for mobile use.GameGuru Loader uses a billboard system (flat sprites) to efficiently display the levels on mobile devices where 3D performance has to be carefully managed. Game objects smoothly transition between 3D objects into billboard version. You can also adjust the distance value where this transition occurs to gain even higher frame rates.Discover GameGuruhttp://store.steampowered.com/app/266310GameGuru Loader DetailsNEW! Physically Based Rendering (PBR) ShadersPBR Shaders support these 7 texture maps:Diffuse/Albedo mapsNormal mapsAmbient occlusion AO mapsSpecular mapsMetallic mapsRoughness/Gloss mapsIllumination mapsAll 7 texture maps are automatically baked into only 3 textures for real fast renderingVR RenderingYou can now render your scenes in VR mode for mobile devices!The PBR shader supportsEnergy conservationSpecular highlight reflectionMaterial roughnessEnvironment reflectionEverything is 100% automated and baked for you!New Shaders AddedWater object - any object can look like its made of water. Make rivers, waterfalls, underwater worlds etcIce object - any object can look like ice/diamondsMirror object - creates a mirror effect with reflection maps, generated from the objects positionPuddle object - make an object look like a water puddle with reflectionsGlass objects - objects are given a realistic glass-like reflection lookVignette - a cool post processing effectFXAA-CV-LS - a new way to sharpen and pull out all the details from your textures. Everything looks much better!Reflection Probes SupportedSupport for generic, inner and outer reflection map generationGeneric - generic reflection map based on the sky box and terrain settingsInner - generated reflection probe from the inside of an object (for indoor scenes)Outer - generate reflection probe based on the object's surroundingsEnvironment reflection maps generation is 100% automatedProbe cache - probes only update if you move an object to a new position or create a new object (100% automated)Other Game Effects and FeaturesDraw Call OptimiserPBR Demo and all PBR assetsHead Bobbing - add head moving when you run around your level.Fake floor reflectionEnvironment particle snowReal-time cascade shadowsReal-time water reflection and water movementTerrain light mapper for real fast mobile friendly shadows on the terrainPlayer flashlight supportedSimple AI system supporting GameGuru waypointsShaders for Normal and Specular mapping on objects and terrainScaling of shaders - going from a simple basemap only terrain to a full terrain using normals, specular and water reflectionsFeatures can be enabled or disabled depending on your game target platformGameplay and AIGameGuru Loader comes with a simple game play system to give you a quick start on making your next own mobile FPS genre games. Use it as is or expand it to your needs.Enemy Characters can hold and shoot weaponsEnemy Characters can fall and dieThe player can now shoot weaponsThe player can die when health is depletedDesktop First Person Shooter Mouse controlsMobile controls - virtual joystick and fire buttonEnemy shooting decals animationsWhen the player is hit a decal animatesPlayer gun cross-hair addedAdded sound effectsMusic for the game is supportedDirectional HUD damage effectTerrainWhat you see in GameGuru you will see in AppGameKit. The rock textures are calculated by the terrain normal values (just like GameGuru does).VegetationThe vegetation supports up to 10,000 objects per level - wherever you paint your vegetation in GameGuru this will be repeated in your AppGameKit version. There are AppGameKit settings for features such as Vegetation Spreading, Vegetation Distance and Vegetation Grid size.SkyBoxThe AppGameKit version supports a fully moving sky option. You can set the Horizon Colour value which is used by the fog to naturally fade.ObjectsAll static and dynamic objects will appear. They are also affected by linear fog and fade into sky-box when seen in the distance.Post process shaders included with GameGuru Loader include;BloomFXAALens flare Cartoon (cel shading)Dither (for retro looks)C64 (for C64 retro look )Post processing quality settings Very Low, Low, Middle and HighPost processing shaders can be combined in any way you like. Use predefined scene colours such as "morning","night","day","day fog”,”night bright”,”desert”, or define your own.You can read more about GameGuru Loader by downloading the official user guide here.PlatformsThis DLC is for the Windows platform only. The GameGuru Loader source code can also be used on Mac & Linux platforms but the converter tool is currently only for Windows. There is documentation that explains how to convert on Mac & Linux manually using a third party tool called xnconvert.IMPORTANT NOTEMost of the default media included in GameGuru will work out of the box in GameGuru Loader. Some objects that are not yet supported by AppGameKit might have to be converted or changed in order for them to work correctly in AppGameKit.This is sold “as is” with no guarantees, you receive the source code and are able to modify it as you wish; you can add missing functions or change the current function to fit your needs. As this is source code you must know AppGameKit Tier 1 BASIC Script in order to use it and make your games.Sadly, there is absolutely no guarantee that you will be able to make every possible level display and work well on mobile devices. Most mobiles are restricted in memory and CPU/GPU speed compared to PCs. Smaller levels might be able to work if you use the reduced media and use the very lowest settings within GameGuru Loader. As mobile devices get faster and have more available memory you will be able to process larger levels and use better quality settings. GameGuru Loader already allows you to scale the quality up and down.GameGuru Loader will continue to be improved in line with any developments made with GameGuru and we will release updates to you as they are developed. 6d5b4406ea Title: AppGameKit - GameGuru LoaderGenre: Animation & Modeling, Design & Illustration, Education, Software Training, Utilities, Web PublishingDeveloper:The Game CreatorsPublisher:The Game CreatorsRelease Date: 21 Apr, 2017 AppGameKit - GameGuru Loader Manual Activation Unlock Code And Serial Must have for 3d devs in AGK. Incredibly underrated.. Must have for 3d devs in AGK. Incredibly underrated.. I always wondered why GameGuru used Lua as opposed to the language the Game Creators made. With this AGK finally works with GameGuru tying together 2 wonderful pieces of software and in my opinion expanding the capabilities of both.I haven't done much 3D with AGK but this is definitely got me interested into learning it further. If you have GameGuru and AGK I don't see any reason why you wouldn't want to use this, unless you like lua!. This is great! This DLC gives you the ability to load your Game Guru levels in AGK, meaning you have complete freedom to code whatever interactions you like, and then deploy to mobile! Preben has done a fantastic job of allowing the user to tweak an amazing array of performance settings, and even created sets of optimised shaders to suite different target platforms, however, the 'desktop' set of shaders also performs great on Android - realtime shadows, rippling water, glorious reflections, lens flare, bloom... the list of awesome effects goes on and on.Thank you TGC for officially supporting this great product. I have just seen some of the new features coming soon on the forum, and the realistic water is incredible.If you're an old-school programmer like me, then there really is no excuse now not to get publishing some great games!. I always wondered why GameGuru used Lua as opposed to the language the Game Creators made. With this AGK finally works with GameGuru tying together 2 wonderful pieces of software and in my opinion expanding the capabilities of both.I haven't done much 3D with AGK but this is definitely got me interested into learning it further. If you have GameGuru and AGK I don't see any reason why you wouldn't want to use this, unless you like lua!. This is great! This DLC gives you the ability to load your Game Guru levels in AGK, meaning you have complete freedom to code whatever interactions you like, and then deploy to mobile! Preben has done a fantastic job of allowing the user to tweak an amazing array of performance settings, and even created sets of optimised shaders to suite different target platforms, however, the 'desktop' set of shaders also performs great on Android - realtime shadows, rippling water, glorious reflections, lens flare, bloom... the list of awesome effects goes on and on.Thank you TGC for officially supporting this great product. I have just seen some of the new features coming soon on the forum, and the realistic water is incredible.If you're an old-school programmer like me, then there really is no excuse now not to get publishing some great games!. I highly recommend this product!Incredible work done by the developer on this DLC will help you with minimal effort in a short time to release your own game project. A full set of necessary shaders will allow you to plunge into the creative process as much as possible. Many thanks to the developer, I am very pleased with the purchase.At first it may seem that the process is a little incomprehensible, but after carefully reading a couple of official forums and reviewing the code (by the way, the code is quite well commented) it is quite easy to understand the whole workflow. I like.
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